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Is Half-Life becoming too NPC focussed?
I think that Half-Life has become to focussed on NPCs in the episodes, especially Episode 2. Valve has gone further and further away from the format of the original Half-Life, sure change is good but... Well, they are forcing the player into bottlenecked situations where we are made to listen to NPC banter before continuing. It takes away from the sense that is Half-Life.
Its 2:30AM so I really can't be bothered carrying on for ages like I would ![]() What are your thoughts?
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Yay. LoL, on SPUF I get flamed quite frequently for my NPC hating
Good to see I don't here ![]()
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I liked it how in the original HL you could either choose to listen to them or give them a face full of crowbar and stroll off.
In HL2 it would've been hell, espiecally with all the episodes, to allow the player kill whichever NPC they see fit, but i do hate it how it's like Move from battle; Listen to NPC; NPC unlocks door, presents you with weapon, moves something, unlocks secret exit; go on your way; Still, the NPC encounters arn't as bad as Mass Effect [TOO MANY GODAMN WORDS] (but atleast Mass Effects are skippable) |
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Yup, why couldn't they just leave it with if you killed someone who was needed you got that nice little "Subject Terminated" screen and let you kill all the others...
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It only happened for plot critical elements and that's how it should be. I mean, if I kill a guy that I needed to progress and it didn't game over me I'd be annoyed because I'd have to press F7
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