April 14th, 2008, 08:39 AM
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#1 (permalink)
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L4D Forums Member
Join Date: Apr 08
Location: Kansas (U.S.A)
Posts: 7
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Age of Chivalry
Overview
Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game.
Features
Multiplayer combat set in the Middle Ages with a highly detailed world and unique style of game play being developed by our team called “Story Driven Multiplayer.” We will feature a unique first person melee combat system and a wide array of weapons, armor. Terrains of all kinds will be explored in Age of Chivalry including snow covered mountains, rolling hills, deep rich forests and many more.
Gameplay
Age of Chivalry features the following:
Story Driven Multiplayer – Our unique way of allowing the players to continue writing the story depending on the outcome of the battles. You can siege the shore and push them back into the deep forests of their lands. If your strength is great enough you may write history and destroy their lands and lay siege to their town’s castle to completely destroy your enemy through a sequence of map cycles leading you through the epic storyline.
Classes
We serve you with preset classes that is worked out by the team, for best use of weapons and armor combined and to be able to make the game as balanced as possible.
1. Archer
3. Footmen
5. Knight
Archer, Footmen and Knight is the base set of classes for the 2 teams, for each class there are 3 main weapon choices that makes each class very unique in the matter of movement and damage etc. So each team do have 9 very different classes to choose from.
Weapons
Dagger
Throwing Dagger
Longsword
Shortsword
Broadsword
Flamberge
Hand Axe
Throwing Axe
Double handed Axe
Halberd
Buckler Shield
Heater Shield
Kite Shield
Longbow
Crossbow
Spear
Throwing Spear
Spiked Mace
Flail
Oil pot
Smoke Pot
Siege Engines of all sorts, Catapult, Trebuchet, Battering-ram and more.....
F.A.Q.
What do i need to be able to play Age of Chivalry?
-In order to play Age of Chivalry you need to be the owner of either, Half-Life 2™, Counter-Strike Source™ or Day of Defeat Source™ and have STEAM™ installed. Those 3 games comes with the free version of "Source SDK Base". The "Source SDK Base" is all you need in order to play Age of Chivalry. To get that installed, you need to go into the "Tools" options in your STEAM™ dialog. Double-click on the greyed out text that says "Source SDK Base" and start downloading it for free. Once its 100% installed you will be able to play Age of Chivalry.
When will Age of Chivalry be released?
- Its already released, check the Downloads page for the installers!
Will there be a single player version?
- Currently there is no plans for a single player version, but if the game is a success who knows!
Is there a monthly fee to play?
- No Age of Chivalry is a totally free modification for the game Half-Life 2. So in order to play the game you need Half-Life 2 installed. At least the first version of the game will be totally free. If the game gets very popular we may have to get paid in some way to be able to support the game in a longer time.
What type of computer do I need to run the game?
- Any PC that can run Half-Life 2 will be able to run Age of Chivalry, although to play the game with all visual effects on the computer would have to be equipped with a high standard graphics card.
I would like to help out in making this game, who do I contact?
- Send us an email on jobs@age-of-chivalry.com or use the email form on the contact page.
Is there massive battles like in the medieval ages?
- No, you will not see thousands of players fighting at the same time, but there will be thousands of deaths during a game as players die rather easy and spawn again fast. How many different players at the same time on a server is really up to the person running the server. But our maps will be designed to play with 16 vs. 16 players or less. A server running a 32 player server will see the maps really crowded. Source engine supports up to 250 players on a single server, but that is not to be seen as we have put an upper limit to 32 players in our server code. Age of Chivalry is a game designed around a smaller amount of players on the team working together to achieve the goals.
Is there monsters that you can kill?
- No there is and will be no monsters, but there will be non-player-characters also known as NPC´s. They will come in the form of Humans and Animals, and you will be able to interact with them in different ways.
What views will I be able to play in?
- Only First person view is available to the player. We do not want third person view as that destroys the immersion of playing.
Voiceovers, voice taunting?
- There is a voice communication system where you can use a menu to say things including taunts.
Horses?
- Although we would like to include horses, its not easily done in a multiplayer game. This is a feature we have saved for last, but we do at some point want to include it so we can have first person tournaments. If it will ever happen or not is something that only the future can tell.
Will the game have bots?
- The plan is to include them along the road of development and make them better with each release! Right now you can play against our developer bots. But all they do is roam around randomly and attack each other when they come into sight.
Does AoC feature HDR lightning, Bloom or other effects?
- Yes, booth Bloom and HDR comes with the installer of the game.
Am I able to make user maps for AoC?
- Yes we have released a mappers SDK that you can download from our downloads page. The SDK comes with a set of tutorials on how-to use all the new entities, also including a couple of sdk maps that shows how to use the new entitys.
User made Campaigns? Can I create my own story?
- Any server operator is able to create their own campaigns by setting up new maps in the maps configuration file. So its very easy for a server to add in user made maps or just make a twist in the history.
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I've played this mod and I must say it is pretty fun once you get the hang of it.
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