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I got two
Name: The Screamer Appearance: Male, Tall, Long Hair Special Ability(ies): Deafens you with it's scream Physical Features: It runs towards you and screams Availability: Full Health: Low Name: The Prisoner Appearance: Scaly Skin with spikes on back Special Ability(ies): Stuns and damages survivors when hit Physical Features: Explodes when it is in danger, damaging nearby survivors Availability: Only One Player can play as this Health: High, but passively loses health over time.
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We're still pretty close to Johnstown. Those rednecks are probably enjoying this whole thing. - Stephen, Dawn of the Dead |
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Name: The Lumberer
Appearance: Hunched male wielding a cutting axe. Special Ability(ies): Cuts with a high-damage axe, and destroys doors instantly. Physical Features: Slouches. Heavy beard and average physique. Availability: Full Health: Equal to Smoker |
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Name: Doctor
Appearance: Male, with doctor coat Special Ability(ies): Uses needles to damage players, can heal infected Physical Features: medium speed, tall Availability: Full Health: Medium, about same as smoker |
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Name: Apollo
Appearance(optional): An infected hound Special Ability(ies): Pinning and shredding (if attacked from side or back), Yanking and shredding an arm while leaving the player standing and immobilized (if attacked from front). Physical Features: Stalking Quietly, Extremely fast running speed, Growls loudly when charging; Rarely would you hear and want to squeeze its soft paws :P Availability to Players: open for suggestion Health (compare to existing infected): Weak Last edited by Liquidcell; November 15th, 2008 at 04:04 AM.. |
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Name: 3rd degree.
Appearance(optional): Skinny, with many flesh wounds, face burnt and blistered. Special Ability(ies): Breath flames. Physical Features (e.g. exploding boomer and invisible hunter.): Cannot be hurt by moltovs. Availability to Players: Full. Health (compare to existing infected): Strong as a hunter, and evades very easily. |
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Name: Snapper
Appearance: Version one: The snapper is a infected that looks like a man whose skin has hardened into leather sheets almost like scales. Fingers have extended beyond the flesh an inch to make boney claws that end in hooks. It uses these hooks to hold a player in place while it uses it's most prominent feature. Biting. The Infected's head has been altered to a grotesqe snapping maw , something like an angler fish and a shark's , with the skin of it's face clinging to the back of the skull , sagging. Saliva froths from it and it emits eerie crunching gritting noises. It is as fast and mobile as a normal zombie , but much more lethal. Special Ability(ies): It uses it's claws to hook the player in place and imobilzes them , while it begins it's bite which takes a second to charge. After it bites , the player then wiggles the mouse side to side to thrash it's head. After about 5 seconds , the victim is incapacited , then death. Physical Features: Just fast and deadly , needs to hook someone to charge it's bite. Availability to Players: Full Health Same as hunters. Version two. Appearance: The infected is a slow moving mass of flesh (Think a tank with stubby arms like a t-rex) and most of it's body is now an eyeless huge maw. It lumbers after the players in hopes of using it's large maw to capture them and chew on the player as they are lodged in it's mouth. Special Ability(ies): It can bite onto players and slowy drag them but it has to be still to chew on them. Second attack is a "Charge" which does little damage but knocks other player's away. Physical Features medium-slow in speed , large , after death it falls over with a thud that has a small chance to set off car alarms and other noises in a vicinity. Availability to Players: Maybe a little more often then a tank. Health (compare to existing infected): Name: Whiplash Appearance(optional): Whiplash is a female infected whose hair has fused together into long tendrils that have hardened. It's skin looks almost normal in contrast to other infected , other then it looks like it's been prickled with contless needles. The eyes glow an eerie purple hue in the dark , and it emits a creepy giggle as it walks with the sound of pindrops. Special Ability(ies): Secondary attack is a small charge time to shoot a single needle at a player , like a javelin , which if next to a wall can pin them there until they melee the barb. It does maybe seven-twelve damage. Main attack is it runs in and starts to flail it's head , making the small area around it dangerous to be in because each swipe can hit each player if they are close with rapid 5-8 damage. It's fast like a witch and has about as much health as a hunter. Physical Features When it dies , it shoots needles about in a small blast. Availability to Players:Full Health Same as a hunters Name:Hollow Appearance: To say a Hollow looks like a person is incorrect , to say it looks like the remians of a person after a cannibal prepares it to be stuffed like a christmas turkey would be better. The skin is removed , most organs , all that remains to make it odd is a large hollow spot in it's chest cavity. It shambles after it's target with a slow and steady pace...while when it get's in range it's true terror is shown. Special Ability(ies): After it get's near a player the Hollow's ribs spread open like a giant clamp. The ribs crack apart like spear tips and it holds this for a moment before snapping like a bear trap on a vicitim. It takes little to no damage until the chest is open or until it has a victim. When the victim is in it's grasp , it uses a secondary attack to contort and thrash it's body , dealing more damage. Medium to large amounts. Physical Features Takes little to no damage until chest is open or until it has a player. Availability to Players: Full Health Same as a smoker. Name: Spitter Appearance:A spitter is a nasty looking slime encrusted infected that scitters about nosily. It looks as if it's thin emmanicated body has been submerged for some time. Special Ability(ies): Does a spit attack like a boomers which blinds a player for a longer period of time. Secondary attack is a simple medium speed slash Physical Features : Medium speed , when it dies it splashes blinding spit. Availability to Players: full Health: Same as boomers. Name: Knives Appearance(optional): A thin willowy humanoid whose body seems malnourished. It walks with it's body tilted to the right due to the massive arm that ends in knife like claws. As it walks , they drag on the ground making a rusty knife on stone noise. Special Ability(ies): Two methods of slashing. One is a large windup slash that deals good damage and knocks players away and secondary is a speed increase as it uses it's arm to propel itself faster. Physical Features medium-slow speed , decent damage , bonus to door and wall breaking. Availability to Players: Like a tank Health little less then a tank's. Name: Flyer Appearance: A infected whose fingers have warped into long webbed wing-like things along with it's arms. It is thin and lanky and rather frail looking with spindly legs. Special Ability(ies): Primay button is to "Flap" and fly at a decent speed , second is to swoop like a pounce attack from a hunter and tear at a victim. Physical Features Basically a flying hunter: Availability to Players:Full Health As much as a hunter or less. |
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Name: Sun Weaver
Appearance: Shades of gray, but mostly black with human qualities, except for the massive cuts which emanate a white light. A stapled sternum with blood oozing from it. Special Abilities: This creature is as fast as the infected, which is somewhat offset by the visible glow from it's wounds (which light up a room). A charged event which causes the Sun Weaver to open it's chest to reveal a blinding light that blinds all players in the vicinity for 3-5 seconds. The secondary attack is a mild claw swing causing 3-5 damage per hit, but happens twice per second. Availability: Full Health: Akin to smoker This creature would need a distraction to get close enough to blind the other players, because it's too visible otherwise, but would be devastating in the event of a coordinated attack. Also, infected are immune to it's blinding light.
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Gaming, it's wuts for dinner :P |
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Name: The Clipper
Appearance: Half rotted corpse, half eaten legs, no feet, just different length stubs so he wobbles! Special Ability(ies): Grabs the players legs and holds him down, can only die if shot in the head! Physical Features: Always leaves a scratchy blood trail so you know if one is near! Availability: Only One Player can play as this Health: None if the zombie is shot in the head ![]() All I can think of for now, might add some later! |
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Name: Critter
Appearance: No remaining arms. Short but medium build bald hunched man. Short but very sharp teeth, No lips Special Abilities: Bite attack that causes survivors to bleed for 10 seconds. Loosing 1 hit point per second on easy mode, 2 on all other modes except expert when it is 5 per second. Physical Features: always chattering it's teeth to itself. Sound of chattering teeth gives away it's position. Slow moving. Availability to Players: always available. Health: Equivalent to smoker. Hope this is okay for you guys |
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The above gaves me an idea, a chattering zombie would remind me of chatterbox from Hellraiser, that would be scary, the closer you get, the louder the chatter is!
Name: Eater Appearance: Depending on the remains of the zombie Special Abilities: Physical Features: Always eating it's own self Health: Equivalent to smoker. |
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...After playing some versus mode I've decided that the current infected we have are just not up to snuff for lethality. Honestly , the only way you can stand a chance to killing a member of the team is to work with a good group , a boomer , and hope they do one mistake...which everyone makes. So , I suggest some more imposing ones , not so overpowered , but useless. Something like Whiplash and the clipper would be nice. I'm thinking some more up...but only after I get an idea what versus needs.
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Well, on normal it's pretty hard to kill them, but still possible with a good team of infected. On advanced, you stand a great chance of stopping them. On expert, forget it if you are a survivor. You are dead meat.
The key is to attack together and preferrably after they have incited a horde, witch, or split up a little bit.
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Gaming, it's wuts for dinner :P |
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Name: The Backfire
Appearance(optional): Tall, Skinny and bony Special Ability(ies): just like a witch, but instead of hitting explodes near survivors. Can kill a survivor if its close like <2m away. Physical Features (e.g. exploding boomer and invisible hunter.): explodes Availability to Players: 2 or 3 per campaign Health (compare to existing infected): same as witch or little more. |
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Ive got a pretty good one.
Name: The biter Appearance(optional): Tall with a mouth like as shark. Special Ability(ies): can run up to a survivor and clamp onto one of them Physical Features: screams when it dies, which attracts the horde, Availability to Players: 1 per campaign Health: Half the tanks health |
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