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Old November 20th, 2008, 03:41 PM   #1 (permalink)
 
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What you think on how replayable this game is

Dont get me wrong, I love the game. I have never seen a game like this. Its just that i dont think its as replayable as everybody thinks it was gonna be. Because its not a competitive game. You all have to work together to survive a journey, but after the journey is over, then what? do it again i guess. I no its not know GOW or a sport game. In a replayable game the out come is always different, this game the out come will always be the same. You just dont know where you'll get swormed and what bosses you'll have to face. I know, i have mixed feelings about it. Share your views please.
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Old November 20th, 2008, 04:36 PM   #2 (permalink)
 
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Well, would you consider CSS a repayable game? Thousands of people do, yet you can say that it always ends the same - only one of two teams can win
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Old November 20th, 2008, 04:52 PM   #3 (permalink)
 
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lol, unless it's gungame, I dont find CSS a PLAYABLE game...lol...

Anyways, I think the game is going to have tons of replayability. Sadly, I've grown up, and haven't the time I once did to game for days on end, quickly wearing down the appear of a game. However, because of this, I think I'll enjoy the game longer. Every night I get pissed that its getting too late to make sleep worthwhile before work, yet I want to play more.

In addition, I think the game is highly competitive, unless you're playing CoOp of course. The tactics used by human bosses, and survivors for that matter will always be changing, and it's always a blast to see who can make it out on top; be it a glaring defeat, or even just a close call. I've had games where my group rolled up all 4 outside the safe zone, and others we lost with all 4 survivors in the red who managed to hobble into the safe zone at the last second. Even had a game yesterday we lost because one guy sprinted the whole map and made it into the safe zone, so it didnt matter if we killed the other 3 (I thought that was a crappy tactic).

I'm sure this game will get repetitive eventually, but I dont see that happening anywhere in the near future, and by then, Valve may have released even more infected goodness for us to enjoy.
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Old November 20th, 2008, 05:45 PM   #4 (permalink)
 
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Not to mention the fact that the community will be supporting this mod with custom content as well. THAT my friends is why even HL is still playable ie. Natural Selection)
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Old November 20th, 2008, 05:54 PM   #5 (permalink)
 
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It's true. Games like this, that are somewhat open ended in the first place, beg to be modified, and they end up going on and on and on like CS:S and the HL series.

That's a good thing, and we need more developers like this that leave games more open. It extends the life of the game, and thus, people tell other people about the game and they(developers) keep on raking in the dough. Look at GMOD. The most open game EVER. That game will live on for 5, maybe 10 more years.

It's all about opening the game to the mod community. It's all about making the game accessible. That is the key factor for a game to be able to survive. Openness!

Need a signature picture please! I will give credit to whoever makes the best one!
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Old November 20th, 2008, 07:09 PM   #6 (permalink)
 
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Originally Posted by Sierra Oscar View Post
Well, would you consider CSS a repayable game? Thousands of people do, yet you can say that it always ends the same - only one of two teams can win

i know what your tryin to say, but in this case, with this game, the survivors win all the time. As the infected the most you do is slow the survivors down. may you get killed or the hole team and do it again until you dont. but you'll always have the same outcome. And they are ment to win. There's no game of chance there. There's no real competitivness to the game. Just kill as many zombies to stay alive or can't move on. do you understand what im tryin to explain. thats why i dont consider it a replayable game. GOW, COD, any sport game, the winners can always be different. You never no what can happen. One player con turn the tables quick or not at all, you just never know. I dont know if anybody is feeling me on this or what. But when i play a game with levels and finish it, In a lot of games they try to make it replayable by giving you special stuff when you finish a game to start the game over with extra stuff, more power, better weapons and ect. But i never play it again after i end up beating them. I want to see if i do when im done with L4D, i guess that will be the real test...........to be concluded when i finish it, and will see if im still playing it.
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Old November 20th, 2008, 07:14 PM   #7 (permalink)
 
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Originally Posted by GTCharged View Post
It's true. Games like this, that are somewhat open ended in the first place, beg to be modified, and they end up going on and on and on like CS:S and the HL series.

That's a good thing, and we need more developers like this that leave games more open. It extends the life of the game, and thus, people tell other people about the game and they(developers) keep on raking in the dough. Look at GMOD. The most open game EVER. That game will live on for 5, maybe 10 more years.

It's all about opening the game to the mod community. It's all about making the game accessible. That is the key factor for a game to be able to survive. Openness!

I totally agree with leavin games open ended and allow for MODS. most definitly. And agreed that there is alot that can come out of this game. But it remains to be seen.
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Old November 20th, 2008, 09:43 PM   #8 (permalink)
 
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Originally Posted by BcThrillKiller View Post
i know what your tryin to say, but in this case, with this game, the survivors win all the time. As the infected the most you do is slow the survivors down. may you get killed or the hole team and do it again until you dont. but you'll always have the same outcome. And they are ment to win. There's no game of chance there. There's no real competitivness to the game.
I'm a bit lost with the above. Yes, the Infested, despite their numbers, have the odds against them, ESPECIALLY on Normal difficulty, and require more teamwork than the Survivors, but they're certainly not an assumed loss.

Just kill as many zombies to stay alive or can't move on. do you understand what im tryin to explain. thats why i dont consider it a replayable game. GOW, COD, any sport game, the winners can always be different. You never no what can happen. One player con turn the tables quick or not at all, you just never know.
The outcome is different each game, either the Survivors or Infected win, just like in any of the above games; A or B wins. But each round can be vastly different; be it a total wipeout of either side, or the survivors limping to victory, or a lucky save with the roll of the tank class. L4D has just as many openings for memorable moments as standard fare shooters do.

I dont know if anybody is feeling me on this or what. But when i play a game with levels and finish it, In a lot of games they try to make it replayable by giving you special stuff when you finish a game to start the game over with extra stuff, more power, better weapons and ect. But i never play it again after i end up beating them. I want to see if i do when im done with L4D, i guess that will be the real test...........to be concluded when i finish it, and will see if im still playing it.
Unlockables and ranks are an easy way to keep stats minded individuals (myself included) playing, but it's a really shallow way to do it. In the end, most shooters are the same thing over and over and over (still fun mind you, but no one can say a round of de_dust varies much from one to the next). L4D stands out from that crowd, not only in its randomness of zombie spawns, but that they've actually created two distinct sides to combat one another, rather than two cloned teams going at it head on.
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Old November 20th, 2008, 10:16 PM   #9 (permalink)
 
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Originally Posted by kenny007 View Post
I'm a bit lost with the above. Yes, the Infested, despite their numbers, have the odds against them, ESPECIALLY on Normal difficulty, and require more teamwork than the Survivors, but they're certainly not an assumed loss.



The outcome is different each game, either the Survivors or Infected win, just like in any of the above games; A or B wins. But each round can be vastly different; be it a total wipeout of either side, or the survivors limping to victory, or a lucky save with the roll of the tank class. L4D has just as many openings for memorable moments as standard fare shooters do.



Unlockables and ranks are an easy way to keep stats minded individuals (myself included) playing, but it's a really shallow way to do it. In the end, most shooters are the same thing over and over and over (still fun mind you, but no one can say a round of de_dust varies much from one to the next). L4D stands out from that crowd, not only in its randomness of zombie spawns, but that they've actually created two distinct sides to combat one another, rather than two cloned teams going at it head on.



Kenny, i think you just hit the nail on the head. And i agree. you made me see the light.
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Old November 20th, 2008, 10:48 PM   #10 (permalink)
 
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Originally Posted by BcThrillKiller View Post
i know what your tryin to say, but in this case, with this game, the survivors win all the time. As the infected the most you do is slow the survivors down. may you get killed or the hole team and do it again until you dont. but you'll always have the same outcome. And they are ment to win. There's no game of chance there. There's no real competitivness to the game.
I'm trying to say this as nicely as possible, so do not take it as an attack. But the problem here might be simple, and that is that you have not experienced Versus mode properly. Unless well coordinated, the Infected have very little chance of defeating the survivors, as they are all very easy to defeat, and do very little damage (not counting the tank).

So think of it this way, the Survivors have brute strength on their side, they destroy most Infected with one or two shots and their job is to charge through the level.

The Infected do very little damage, so they have to plan their attacks in order to deal as much as possible. That means patience, and most importantly combining abilities. The Ideal scenario is that: Boomer slimes the entire team calling a horde, a smoker constricts one of the survivors, with the hunters dealing damage to the constricted while the rest of the team is busy fending off the horde. This takes much coordination to execute properly, but is the key to winning. Every player out on their own isn't going to have the time to dish out any serious damage.

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Old November 21st, 2008, 03:18 PM   #11 (permalink)
 
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Originally Posted by BcThrillKiller View Post
Kenny, i think you just hit the nail on the head. And i agree. you made me see the light.
=) I cant tell if that's sarcasm or genuine, but I hope you do give the game the chance it deserves, as it truly is in a league of its own.

Originally Posted by Metall_pingwin View Post
I'm trying to say this as nicely as possible, so do not take it as an attack. But the problem here might be simple, and that is that you have not experienced Versus mode properly. Unless well coordinated, the Infected have very little chance of defeating the survivors, as they are all very easy to defeat, and do very little damage (not counting the tank).

So think of it this way, the Survivors have brute strength on their side, they destroy most Infected with one or two shots and their job is to charge through the level.

The Infected do very little damage, so they have to plan their attacks in order to deal as much as possible. That means patience, and most importantly combining abilities. The Ideal scenario is that: Boomer slimes the entire team calling a horde, a smoker constricts one of the survivors, with the hunters dealing damage to the constricted while the rest of the team is busy fending off the horde. This takes much coordination to execute properly, but is the key to winning. Every player out on their own isn't going to have the time to dish out any serious damage.
Metall is spot on with this additional insight. My friend and clanmate has been gaming with me for sometime, and we generally play the same sort of things. However, while we were both super pumped for L4D, especially after the demo's release, we landed on opposite teams in our first VS matches. Not a big deal, but I landed on a team that was highly coordinated, and his......not so much. The result? They had a harder than normal time on the Survivor team, and when they were playing Infected...they got stomped out. Multiple times. While he was trying to get a feel for this new style of gameplay the Infected offered, he was getting rolled up, to no fault of his own. His teammates just charged us, 1 by 1.

The end result is now he refuses to play the Infected team, switching back to Survivors whenever possible. My other friends are trying to convince him it's not so crappy over there, in fact, I play Infected whenever possible, because I generally play the ambusher/stealth guy in whatever I'm playing, and just because it's just so much different than anything else out there.

Find some competent people to play with, and you'll have a blast.
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Old November 21st, 2008, 03:35 PM   #12 (permalink)
 
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If you wanna play "competitive" you surely found the wrong game for that.
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Old November 21st, 2008, 03:52 PM   #13 (permalink)
 
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Originally Posted by Landstriker View Post
If you wanna play "competitive" you surely found the wrong game for that.
What do you mean? I'm sure this game will become extremely competitive in the future.

@ OP: I have 46 hours on L4D currently. Most of this is Versus. The game is only just starting to get interesting. I'm confident I'll get AT LEAST another 200 hours out of it. I personally won't be surprised if I'm still playing it in 2010.

I don't know what you mean about the "outcome". Technically the outcome is almost always going be different (the chance of both teams getting the same scores twice, is very low). Thing is, the most replayable game of all - Life - always ends the same. Death. So, now you going to say life is boring and repetitive?

P.S. And yes, I'm sure campaign mode won't have much replayability. It's still going to have more then Fallout 3 though.

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Old November 21st, 2008, 03:57 PM   #14 (permalink)
 
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Originally Posted by liq3 View Post
What do you mean? I'm sure this game will become extremely competitive in the future.
About as competitive as "Call of Juarez".
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Old November 21st, 2008, 04:02 PM   #15 (permalink)
 
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Originally Posted by Landstriker View Post
About as competitive as "Call of Juarez".
What do you mean?
I don't think that game was "competetive"

Or am i wrong?

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Old November 21st, 2008, 04:04 PM   #16 (permalink)
 
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Originally Posted by MasterOfS0lder View Post
What do you mean?
I don't think that game was "competetive"

Or am i wrong?
That was kinda the point, it wasn't.
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Old November 21st, 2008, 05:43 PM   #17 (permalink)
 
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lol...are you playing a modded version in which the boss infected help the survivor group?

Last I checked, the two groups were at odds with one another...hence, competing...competitive...

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Old November 21st, 2008, 09:36 PM   #18 (permalink)
 
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Once you start with the scrims and the wars you will see how competitive this game will get. Most clans have already started.
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Old November 23rd, 2008, 02:16 AM   #19 (permalink)
 
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Originally Posted by BcThrillKiller View Post
Dont get me wrong, I love the game. I have never seen a game like this. Its just that i dont think its as replayable as everybody thinks it was gonna be. Because its not a competitive game.
I think you sum it up in your second sentence.

I think people are missing the point about L4D, it just isn't intended to be a competitive game in the sense some in this thread are trying to suggest. There are, and always be be far better clan v. clan games and I honestly don't understand why anyone is even considering L4D in that way.

The whole point, surely, is to get together with a few mates (in person, preferably) and have a laugh for a couple of hours blowing the crap out of zombies in the most stylish way its ever been done in a videogame. That's it, nothing more to it and intentionally so. Even 'versus' is just there to add a bit of variety.. 'balance' isn't a serious issue.

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Old November 23rd, 2008, 02:27 AM   #20 (permalink)
 
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It can be replayable for a certain time with only the 4 campaign since the AI director mixes it up.

However, Valve needs to support this product with a new map or two perhaps once or twice a year (a map ever six months for instance).

Throw in a new weapon here and there and this game could have some serious replay value.
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